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tie interceptor weapons

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Navigation system The TIE/IN Interceptor, or the TIE Interceptor, is an Imperial starfighter that can be piloted in DICE's Star Wars Battlefront and Star Wars Battlefront II. Usage Later, as the Rebels fought his fighters, he slaved external control to the cruiser and landed in Hangar Five. However, despite the adoption of a new model, the older model remained a common sight in Imperial fleets for years to come.[3]. Speed Boost The twin chin-mounted laser cannons remained. [Source]. Allows you to fire without overheating for a short time and deals more damage per shot. Provided that technicians could find room for additional power generators, these cannons could also be utilized. Finally, Wedge splashed Fel's ship, only to discover Tetran Cowall instead of the Baron. New targeting software was installed in the TIE Interceptor, and the SFS T-s9a targeting computer offered greater accuracy during complex flight maneuvers. The AFTERBURNER can be cancelled after a short time. Inner Blast Radius: 6 meters. The Interceptors then broke off pursuit as their Star Destroyer prepared to fire. [12] This wing design gave the craft a more menacing visage, continuing the Empire's reputation of ruling through fear. The interceptor is a fast, lightly-armored craft in Star Wars: Squadrons that excels at anti-fighter/bomber missions. This new solar array design gave the Interceptor its unmistakable dagger-like appearance and shrinking its profile to make targeting more frustrating for enemy gunners. [28], The Warlord knew that Antilles and Fel had a personal relationship, though he was unaware of its true nature. [23], The Rebels escaped[23] and the Imperials tracked them to their next rendezvous. Emperor Palpatine, aware of the superior abilities of the TIE Interceptor, as well as its relatively low cost, had planned to replace all standard TIE Fighters with Interceptors. Class Type It is playable on Starfighter Assault, certain Galactic Assault maps, and certain Supremacy maps. A TIE Interceptor firing its "chin" cannons. The Quad Laser Blasters fire four shots that will damage enemies upon impact. Take your favorite fandoms with you and never miss a beat. The Afterburner ability grants a speed boost to the TIE Interceptor, and can be used in order to break missile locks and to shake pursuers. [16] Interceptors assigned to Colonel Kell Bircher's elite squadron were also equipped with afterburners. None The default loadout for the interceptor is actually quite good. With the Hard Lock ability, the TIE Interceptor can dedicate itself into hunting down single targets by dealing increased damage, locking onto them faster, and being unable to lose them. SFS S-c4.1 multi-range TAG 1,250 km/h[2] [17], With no hyperdrive, the TIE Interceptor was reliant on a capital ship for an operations base. Promotional image of the TIE Interceptor. Instead, pilots should use their speed to flank out around and attack foes from behind. Hull [7], The TIE/IN starfighter later became the basis of the Predator-class fighter.[30]. Well, I have – and it turns out the secret to the TIE Fighter is to make it act like an Interceptor. The Concussion Missile ability allows the TIE Interceptor to briefly disorient enemy starfighters it hits, along with being able to blind soldiers on the ground that are near the explosion. [14] Eleven of the Empire's starfighters were destroyed when the Gray Flight launched proton torpedoes at them. [15], TIE interceptors dueled with the Rebel's premier T-65B X-wing starfighter squadron, the Rogues, in numerous battles[26] around six months after the destruction of the Imperial Death Star. Affiliation Model Product line Galactic Civil War None standard,[1] can be equipped as upgrade[7] 4 laser cannons Technical specifications The TIE Interceptor returns in DICE's Star Wars Battlefront II as an Interceptor unit. Interceptors however were also used in early Imp… Affiliation Like its predecessors, the Interceptor lacked heavier armor, deflector shields, a hyperdrive, and life support systems (though shields and a small hyperdrive could be fitted as an upgrade, these were uncommon). Twin-port deflectors supported this feat by allowing the pilot individual manipulation of the deflectors, thus providing finer flight control. Star Destroyers and prominent shipyards such as Kuat and Fondor were common staging areas for Interceptor squadrons; however, smaller vessels and more remote locations had to rely on aging TIE/ln fighters.[12]. Consumables As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers. Apwar Trigit was one such officer. These upgrades made the new model more of a multi-purpose fighter rather than an Interceptor, though it still retained its original name. We've recently moved from Disqus to Spot.IM. The TIE/IN starfighter, simply known as the TIE Interceptor or T/I,[10] was a TIE Series starfighter used by the Galactic Empire. The TIE Interceptor excels at hunting down and engaging other starfighters. 110 MGLT[6] [26], The TIE Interceptor was considered one of the best, if not the best starfighters for dogfighting. The solar collector panels were lengthened and angled, and the forward center section was removed. But very few players are picking the very best Interceptor loadout available to them. Interceptor MGLT 1 BBY[8] 4,240 G[3]21 MGLT/s[4][5] Original design:SFS L-s9.3 laser cannons(6)[2]Later refit:SFS L-s9.3 laser cannons (2)Blaster cannons (4)Multipurpose Warhead Launchers can be mounted with optionally varying payload (2) Their speed allows pilots to quickly dash toward enemy players and take them out before they can reach the cruisers and flagship. The first special ability for the TIE Interceptor. Due to their speed, distinct shape, and narrow profile in comparison to the TIE/ln starfighter (which was nicknamed "eyeball"), TIE Interceptors came to be referred to occasionally as "squints" by enemy pilots. Gives the starfighter a temporary speed boost and breaks enemy missile lock. Many of the models of the TIE Interceptor used in Return of the Jedi have four laser cannons on their wingtips; however, the main model used in the "Return of the Jedi collection" section of the Blu-ray special edition only has two laser cannons total, on the top two wingtips. [12], Two months following the defeat at Yavin, a squadron of Interceptors with concussion warhead mounts ambushed Rebel scouts. [11], Like most TIE models, the TIE Interceptor shared nearly identical cockpits, drive pods, and wing brace designs with the TIE Fighter. Power plant [24], Soon after, Bircher led the Devastator to the Rebel fleet. TIE/IN Interceptor However, Voort saBinring deduced that the ships must be automated and jammed their signal, making them easy prey for the Wraiths and Rogues combined. Untitled Obi-Wan Kenobi television series, How Wookieepedia treats Canon and Legends, Star Wars: Galactic Battlegrounds: Clone Campaigns, Star Wars Droids 7: Star Wars According to the Droids, Book II, Star Wars Droids 8: Star Wars According to the Droids, Book III, Star Wars: Rogue Squadron II: Rogue Leader, Star Wars: Rogue Squadron III: Rebel Strike, Star Wars 1: In the Shadow of Yavin, Part One, Star Wars 3: In the Shadow of Yavin, Part Three, Star Wars 4: In the Shadow of Yavin, Part Four, Rebellion 3: My Brother, My Enemy, Part 3, Star Wars: Empire at War: Forces of Corruption, Star Wars: Rebel Assault II: The Hidden Empire, Star Wars: Return of the Jedi 4: The Final Duel, X-Wing Rogue Squadron 2: The Rebel Opposition, Part 2, X-Wing Rogue Squadron 3: The Rebel Opposition, Part 3, Star Wars: X-Wing Rogue Squadron: The Phantom Affair, Star Wars: X-Wing Rogue Squadron: Battleground: Tatooine, Star Wars: X-Wing Rogue Squadron: The Warrior Princess, Star Wars: X-Wing Rogue Squadron: In the Empire's Service, Star Wars: X-Wing Rogue Squadron: Mandatory Retirement, The New Jedi Order: Agents of Chaos I: Hero's Trial, The New Jedi Order: Enemy Lines I: Rebel Dream, The New Jedi Order: Enemy Lines II: Rebel Stand, The New Jedi Order: Force Heretic I: Remnant, Star Warriors: Starfighter Combat in the Star Wars Universe, Han Solo and the Corporate Sector Sourcebook, Alliance Intelligence Report: TIE Fighters, Star Wars: The Art of the Brothers Hildebrandt, Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded, The Essential Guide to Vehicles and Vessels, Star Wars Trilogy Sourcebook, Special Edition, Star Wars: Rebellion: Prima's Official Strategy Guide, Star Wars: Rogue Squadron: The Official Nintendo Player's Guide, Star Wars: Rogue Squadron II: Rogue Leader: The Official Nintendo Player's Guide, The New Essential Guide to Vehicles and Vessels, Star Wars Battlefront II: Prima Official Game Guide, Star Wars: The Official Starships & Vehicles Collection 15, Star Wars: X-Wing Alliance: Prima's Official Strategy Guide, Millennium Falcon Owner's Workshop Manual, Star Wars: Imperial Handbook: A Commander's Guide, Imperial Fighter Squadrons Expansion Pack, https://starwars.fandom.com/wiki/TIE/IN_interceptor/Legends?oldid=9458056, Multipurpose Warhead Launchers can be mounted with optionally varying payload (2). TIE/IN Interceptor TIE Series Battle Points This ability replaced the ability to fire ion torpedoes after the Death Star patch came out. None standard,[5] can be equipped as an upgrade,[4] StarfighterInterceptor [6] Twin laser cannon hardpoints still remained on the "chin" portion of the cockpit module. The TIE/IN Interceptor, or the TIE Interceptor, is an Imperial starfighter that can be piloted in DICE's Star Wars Battlefront and Star Wars Battlefront II. The following loadout will allow players to best take advantage of their interceptor’s speed and maneuverability while enabling them to bring plenty of firepower to bare: This loadout sticks relatively close to the default.

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